Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
| Beide Seiten der vorigen Revision Vorhergehende Überarbeitung Nächste Überarbeitung | Vorhergehende Überarbeitung | ||
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exploring_two_different_digital_trading_models [2025/09/01 20:56] 185.155.233.42 |
exploring_two_different_digital_trading_models [2025/10/28 19:38] (aktuell) 216.73.216.113 alte Version wiederhergestellt (2025/09/06 04:45) |
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| Zeile 6: | Zeile 6: | ||
| Two Very Different Digital Trading Systems | Two Very Different Digital Trading Systems | ||
| - | Modern online gaming | + | Modern online gaming |
| - | What Job Are Players Trying to Get Done? | + | Player Motivations Through |
| https:// | https:// | ||
| - | Building Competitive Advantage | + | Striving for Progress and Status |
| - | • FIFA Ultimate Team: The purpose here is to create a high-performance team. This market encourages constant trading | + | • FIFA Infinity’s |
| - | • Escape from Tarkov | + | • Tarkov’s Market: |
| - | Managing Pace of Advancement | + | Reducing Friction in Progression |
| - | • FIFA Infinity’s card economy: | + | • FIFA Infinity’s card economy: |
| - | • Escape from Tarkov’s | + | • Tarkov’s Market: |
| Two Very Different Digital Trading Systems | Two Very Different Digital Trading Systems | ||
| Zeile 28: | Zeile 28: | ||
| 1. FIFA Infinity’s Marketplace: | 1. FIFA Infinity’s Marketplace: | ||
| - | • Linked | + | • Prices react to live football |
| • Built for accessibility and mass participation. | • Built for accessibility and mass participation. | ||
| Zeile 39: | Zeile 39: | ||
| • Rewards long-term planning. | • Rewards long-term planning. | ||
| - | • Mirrors real economic pressure. | + | • Replicates risk and scarcity of survival. |
| Insights for Players and Developers | Insights for Players and Developers | ||
| Zeile 47: | Zeile 47: | ||
| Player Perspective | Player Perspective | ||
| - | Those seeking speed and prestige should look at FIFA Infinity. | + | For fast progress |
| For careful planning and tactical challenge, Tarkov is better. | For careful planning and tactical challenge, Tarkov is better. | ||
| Zeile 55: | Zeile 55: | ||
| Tarkov shows that difficulty and scarcity increase depth. | Tarkov shows that difficulty and scarcity increase depth. | ||
| - | Closing Perspective | + | Final Thoughts |
| - | Analyzing Ultimate Team’s Economy vs. Tarkov’s Market highlights two unique models of in-game markets. One thrives on speed and accessibility, | + | Analyzing Ultimate Team’s Economy vs. Tarkov’s Market highlights two contrasting approaches to virtual economies. One favors casual |
| - | Both examples show that digital markets succeed | + | Both examples show that retention grows when economies match real player goals. |